While we wanted to improve the in-game image fidelity, we also wanted to avoid any plastic look (a side-effect that can be caused when you’re sharpening the image). So, time to find out whether or not we can boost the game’s visuals via SweetFX.įor Metro: Last Light, we decided to use minimal levels of sharpening. One of these games is Metro: Last Light and as we’ve already said in our ‘Performance Analysis’ article, 4A GAmes’ FPS suffers from a number of low-res textures. We are currently in the process of writing our ‘Top 10 PC Optimized Games of 2013’ article and – as you may have guessed – we are replaying almost all games with their latest patches in order to find out whether developers have fixed/addressed anything at all.
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